Hi all!

With meshes we have .PointAt() and .NormalAt() methods.

What about SubDs?

Can we extract, say, a point in a face giving it the face index and the vertexes coordinate?

And the opposite.

Intersecting a ray to a SubD, can’t we get a “SubD parameter”?

I’m more interested on the first part tought.

Any workaround much appreciated…